When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score. Those items can be used by Bards to satisfy the material requirement of spells. Rather than rushing in with weapons, they cast spells that weaken their enemies from a distance - so long as their comrades keep them. The sword deals 3d10 force damage and uses the caster's spell attack modifier to make an attack roll. Not all rogues are thieves, though most will happily pick up unguarded valuables. Counterspell is arguable one of the strongest utility spells in D&D 5e. This page contains builds created by the Fextralife Team, as well as some builds that were contributed by the Fextralife community. The Sorcerer dip provides a Shield spell and unarmored ac 18, plus a few utility cantrips and spells. It is basic and non-magical. I could get Cure Wounds. Good spell list, Golden Speech to avoid save-scumming on dialogue checks, and Scourge of the Hidden adds up to a lot against Soraks. Clerics tend to have a lot more buffing and debuffing abilities. Globe of Invulnerability can be cast only on the caster himself. Spirit Guardians grants the caster Protected by Spirits – the caster is currently protected by Spirit Guardians. The Warlock is. Globe of Invulnerability is a sixth level spell from the Abjuration school. The spell increases in power at caster levels 5, 11, and 17, gaining +1 damage die each time. The following classes. The following classes have this spell on their spell list and can cast it: Druid Fighter. The spell conjures 15 units of food. Level 4 +8 Hit. So CC? There aren't many CC spells either. Level 6 spells Eyebite and Hilarity are both good. Whether they have it memorized or just want to cast it from a scroll , the spell needs to be on their spell list. Carry your items to the city and pay NPC for identify. Hilarity targets one creature within 6 cells of the caster, inflicting the following: Creature is knocked prone. Greenmage is a subclass of the Wizard Class. As we enter the settlement, head south all the way, cross the little bridge and take the wooden bridge at the end to reach the next area. Spell focuses. Wizard spell list enumerates all the spells the character can cast. Ability Score Choice - Choose between increasing your ability scores or gaining a bonus feat. Matter of fact they. It grants Invisible (Greater): the creature cannot be seen without magic; the creature has advantage on. If you’ve been looking for a way to play as a Rogue that’s very deadly in wielding Melee Weapons and casting Spells, then. 1st Level: Earth Tremor. The spell summons a storm of ice that causes bludgeoning and cold damage to any creature in the area, and turns the ground into difficult terrain. Per each spell slot over II: +1 target. Why would I pick bard over a wizard, who has access to all the same spells plus many more, both damage and CC? Is bardic inspiration strong enough to make up for the limited spell list? Zaloguj się Sklep. Flame Blade is a second level spell from the Evocation school. And in the meantime, we're treated to this here developer update introducing us to Solasta's take on the Bard class and its various archetypes. True Seeing is a sixth level spell from the Divination school. I can't prepare spells from my original class. +1d8 per slot level 1st, +1d8 when hitting an undead or a fiend. Bards are also full casters and have access to a good spell list, they also gain magical secrets which lets them crib spells from other spell caster's lists. The spell creates an area of magical darkness. In Solasta: Crown of the Magister, you can have up to 4 different heroes/classes in your party. Since it's based on D&D rules I just assumed level 20 would be the cap, and I'd get to play with level 9 spells. I found the bard took the place of a wizard pretty well,. Plus Paladins seems to survive better due the whole better saving throws vs fighters when getting hit by spells. In this Solasta Crown of the Magister Rogue Guide I’m going to discuss my Shadowcaster Rogue Build, and show you what works in terms of choosing the best Ancestry or Race, Background, Abilities and a lot more. Just FYI: CE Release 1. Bard Spells Cleric Spells Druid Spells Paladin Spells Ranger Spells. The Wand of Identify can also be used to cast the spell. Greater Invisibility targets one ally. 2 Circle of the Kindred Spirit 4. If you can cast level 1 spells, you can learn any level 1 ranger spell from the entire ranger spell list. Otherwise, the scroll is unintelligible. Updated: 02 Nov 2022 02:24. Hi guys, Noob question, I started my first game of Solastra (must say i like the game). Spirit Guardians grants the caster Protected by Spirits – the caster is currently protected by Spirit Guardians. Greater Invisibility requires concentration. The 3rd level spell Wind Wall and 4th level spells Black Tentacles and Ice Storm also cause bludgeoning damage! Fire at will Kill 20 enemies using Fire Damage in a single campaign Spells that deal fire damage Cantrips: Fire Bolt 1st level: Burning Hands. Yes, get magical secrets so the class is playable with good choices. The spell inflicts Hunter's Mark – the target receives +1d6 damage when hit with weapon attack by the. I know Fireball is a common choice but what other inventive options have people been trying out?Sunbeam is nice as well. On Spell Lists [] The following classes have this spell on their spell list and can cast it: Bard; Cleric. The spell calls forth spirits to protect the caster. Wizard needs a full rest. After being affected once, they become immune to Nature's Sanctuary. Bards are also full casters and have access to a good spell list, they also gain magical secrets which lets them crib spells from other spell caster's lists. 5. Level 3 +11 Hit PointsGreater Invisibility is a fourth level spell from the Illusion school. Oath of the Motherland is that the player will pick up spells every few levels that will be added to their overall spell list, but won't take up a spot in their prepared spells. 9. Hi all, got a question for those of you who have used the Unfinished Busniess mod. Absorb Elements: One of the best defensive reactions in the game. Comprehend Languages can only be cast on the caster himself. If they added additional wizard spells to their spell list through magical secrets they'd count too, but otherwise it would remain incomprehensible to the poor bard. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material Components. The spell can be cast using a higher spell slot than its original one, providing additional benefits. Paladin is the best multiclass option for a melee-centric Bard build. He would have the Sellsword background for medium armour, Flawless Concentration to keep up the concentration spells, Twin Blade feat for the +3 AC reaction and Cloak & Dagger for another +2 AC after a melee hit. On Spell Lists [] The following classes have this spell on their spell list and can cast it: Bard; Cleric; Warlock (Tree only) WizardChoose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). All Bards get extra spells at level 10 with the class’s Magical Secrets feature. That weapon's damage becomes magical and deals 1d8. Shatter targets a 2-cell radius sphere area. Really don't understand why they thought a 4-person party was a good idea for a combat-focused D&D game. Solasta. The spell causes massive psychic damage to all creatures around the caster, and incapacitates them if they fail their Intelligence saving throw. 1 Light. Weapon and Shield OR two weapons. Scrolls are Consumable Items in Solasta: Crown of the Magister that can be used one time by ANY Class to conjure magical effects and Spells. You touch a dead creature and bring them back to life. Sorcerer is top-tier damage and otherwise pretty underwhelming. Instruments are a special kind of spellcasting focuses. Only wizards can ritual cast spells without having them memorized or prepared (but they still have to be in their spell book) So if you bard doesn't know identify, they can't ritually cast identify. Create Food summons 15 Magic Food Rations to the caster's inventory. Detect Magic can be cast as a Ritual. But you can't cast spells when holding a two-handed weapon like a bow and arrow, which would deprive the Wizard of far more potent actions. The spell increases one ally's jumping distance. Bard Armor. Solasta’s Palace of Ice DLC improves upon the current gameplay system. Yeah, but its UI is closer to the one of Wasteland's 3 than Solasta's, Solasta has menus underneath single buttons, similarly to Kingmaker, like with spell selection and other stuff like that, we'd need a hotbar to bind some spells to it, or maybe a spell wheel that opens with one button press, and then you pick one with your analogue stick. #2. Spirit Guardians is a third level spell from the Conjuration school. Spellblade is a Subclass in Solasta: Crown of the Magister. Druids are very useful because they can fill most combat roles (except, possibly, tanking due to the metal armor restriction) if you are missing a specialist. Solasta isn't 100% how pen-and-paper D&D 5e works, and that's ok (the game is more stringent on lighting than most DM's do in their games, lacks many signature spells like Bigby's Hand and Polymorph, doesn't let you. "From knowledge springs Power, just as weakness stems from Ignorance. Bane/Bless, and things like that. Magic Missile – low near-guaranteed dmg to a. Divine Smite: When you hit a creature with a melee weapon, you can spend one spell slot to deal 2d8 additional radiant damage. g. There are no damage spells. r/CrownOfTheMagister • 8 mo. NeoseekerGuidesSolasta: Crown of the Magister Walkthrough and Guide. Adding to that, a bard can always fill the role of the rogue (skills, lockpicking, stuff like that) but a rogue will have a hard time being a bard (spellcasting, buffing, being the face, stuff like that). Haste targets one ally. Counterspell is arguable one of the strongest utility spells in D&D 5e. Paladin Spellcasting: Can cast spells from the Paladin Spells list. For the duration of the spell, the caster understands the literal meaning of any spoken words that he hears. No saving throw, no attack roles, just straight damage that's almost always guaranteed. It grants True Seeing: see in normal and magical darkness, see invisible creatures and hidden objects, automatically detect visual illusions and succeed on saving throws against them. Insight Cleric. Confusion targets a 2-cells radius sphere area. Bard Class for Solasta. 4th Level. Maybe the next DLC. Spirit Guardians requires concentration. Bard is a strong class chassis, just like the Paladin & the Wizard. Heat Metal requires concentration. I have a strong preference for using spells, hence creating several spell tier lists. . Decent spell at character level 1-2, but falls off quickly (as it relies. The Cleric is an amazing class to have in your Solasta: Crown of the Magister party. This is a more effective combat spell in Solasta than 5e because it actually compels the person to fight for your party instead of just ignoring the Wizard and continuing to beat up. Stoneskin requires concentration. 1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!Solasta: Crown of the Magister brings back the. Cantrip in Solasta: Crown of the Magister feature the most basic and easy spells Characters can use for all intent and purposes. Bards are very much reliant on resources (spell slots, inspiration) that needs recharging, rogues don't have the same issue. I don't know whether it's because I like to play Bard to roleplay, or because most Bard builds I enjoy are built using stuff that is outside the SRD -- spells added to the list from Tasha's, or subclasses like Eloquence or Swords (which I know isn't great mechanically but was fun for me). Spicy Camel Dec 11, 2022 @ 5:12pm. I'd also say that Bards are the best skill based class in 5e, having access to Expertise, Jack of all Trades and lots of utility spells, but skills are less important in Solasta. The bard can use their high Charisma to cast cantrips like Fire Bolt, Ray of Frost, and more. Resistance to all spells is nice at level 7. In your list and always prepared: Level 1: Guiding Bolt Level 3: Aid Level 5: Daylight Level 7: Banishment Level 9: Greater Restoration Rift Magic. pitbulls Jun 1, 2021 @ 6:48am. Cantrip 1. Solasta Unfinished Business. So CC? There aren't many CC spells either. Light Armor in Solasta: Crown of the Magister features various sets and pieces that provide defenses and additional bonuses to the playable character. The Bard is one of the new classes added to Solasta: Crown of the Magister. Not only can it use healing and buffing spells, but it also makes for a. I love Bard in tabletop but did not love Bard in Solasta. Half-Elf. It deals 3d8 thunder damage to any creature in the area (half the damage if a creature makes a successful Constitution saving throw). The Tree (Lost Valley DLC) []Those who have braved the marshes of the Lost Valley know that some trees are better left alone. The spell creates a sphere around the caster that prevents any spell up to 5th level from affecting anyone inside. Charm Person - D Take a humanoid out of the fight until they make a save or is harmed. Hilarity requires concentration. A notable subgroup of these are the healers: Bard, Druid, and cleric who have access to healing spells like cure wounds, and the ability to revive dead party members at higher levels with spells like revivify. Most enemies in the game don't. The requirements for Sneak Attack are: Must use a finessable melee weapon or ranged weapon (except Hoodlum) Cannot have disadvantage on the attack. Mage Armor – non-concentration 13 AC + DEX armor for characters for 8 hours. It grants Flying – target creature can fly and gains a flying speed of 12 cells per move action. Solasta emphasizes one aspect of 5e DnD - combat. It's a caster right? But the spell list is underwhelming. Can cast spells from the Wizard Spells list. On Spell Lists [] The following classes have this spell on their spell list and can cast it: Bard; Druid; Fighter (Spellblade only). +1 to DEX to a maximum of 20. Divine Domains Choose one of the divine domains granted by your deity. The few offensive spells she has are limited in use, only the cantrip spells are available with no limitation, but. Why would I pick bard over a wizard, who has access to all the same spells plus many. Level 2. They are not needed to cast all spells, only those that require material components. gear) vs D20 + attribute + proficiency of target (edit: not quite sure, if proficiency is used or not) Dex and other. Enduring Body: when in doubt, just get more HP. Solasta Unfinished Business. Solasta is home to many martial. It reveals all the properties of that item. Contribute to Holic75/SolastaBard development by creating an account on GitHub. In this Solasta Crown of the Magister Wizard Guide I’m going to discuss my Shock Arcanist Wizard Build, and show you what works in terms of choosing the best Ancestry or Race, Background, Abilities and a lot more. There are no damage spells. Jump is a first level spell from the Transmutation school. Warlock and Bard seems a bit unlikely since it needs a whole new spell list. Hypnotic Pattern is a third level spell from the Illusion school. At Bard level 6 you get the extra attack per round as well. Plus twin cleric bonus action spells. Eldritch Invocations: learn Eldritch Invocations to acquire new abilities or spells granted by your patron. Each class also gives you a set of equipment that you can customize. The spell summons a storm of ice that causes bludgeoning and cold damage to any creature in the area, and turns the ground into difficult terrain. Why would I pick bard over a wizard, who has access to all the same spells plus many. Each class also gives you a set of equipment that you can customize. The spell attack modifier = proficiency bonus + Charisma modifier. Solasta: Crown of the Magister is a CRPG designed by new studio Tactical Adventures and employs an adapted version of the Dungeons & Dragons 5th edition rule set. Bard spells borrow a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. Holic75. Why would I pick bard over a wizard, who has access to all the same spells plus many more, both damage and CC? Is bardic inspiration strong enough to make up for the limited spell list? Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. Revivify is a third level spell from the Necromancy school. Shield Spell = this is a Wizard spell, level 1, which gives a +5 bonus to AC (until the start of her next turn, target is self only), which can only be used when an attack hits the Wizard AND a +5 bonus to AC would negate the attack; note that this uses the Wizard's reaction (only one per. Solasta split D&D 5e’s warcaster feat into 2 things – this feat, and the Battle Cleric & Spellblade’s subclass features (Battle Cleric & Spellblade can use sword/shield and still cast all spells, no one else can right now) [Spellblade is terrible – pick a Battle Cleric or two if Spellblade is in any way appealing to you]. It ignites those light sources immediately. Keeping its D&D 5e roots close to its heart, Crown of the Magister also follows the trend of spellcasters being squishy folk due to their lack of defenses despite their sheer. Hopefully this video will help you decide if Bard is right for. Revivify targets one ally. Solasta Crown of the Magister Ranger Build Guide: Hunter. There are no damage spells. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Not in Solasta, in Solasta there's: Mana Painter, Child of the Rift, Draconic. Platostotle Nov 23, 2022 @ 9:15pm. My wife always runs a Bard (College of Guts) / Sorcerer (Divine Heart). All creatures in the area of effect at the moment of casting take 2d8 bludgeoning damage. It creates a 2-cell radius sphere around the caster. Bards do have access to some okay weapon proficiencies and light armor proficiency. Patron Features: Level 1: Curse of Time - Whenever you damage an opponent with a spell, they become afflicted with the Curse of Time. It grants Flying – target creature can fly and gains a flying speed of 12 cells per move action. There are no damage spells. Hilarity requires concentration. Yes the druid has the best healing in the game: goodberry But the cleric has much more powerful spells: Bless, inflict wounds, guiding bolt, spiritual weapon, spirit guardians, revivify and so on. Why would I pick bard over a wizard, who has access to all the same spells plus many more, both damage and CC? Is bardic inspiration strong enough to make up for the limited spell list?College of Hope is a Subclass from the Inner Strength DLC in Solasta: Crown of the Magister. Pact Magic: Can cast spells from the Warlock Spells list; Otherworldly Patrons: Determines the Patron with whom you have signed a pact. This third-level spell offers long range, good AoE, and solid damage that can one-shot groups of weaker enemies and provide reliable damage. Platostotle Nov 23, 2022 @ 9:15pm. Bards are the strongest class imo, just above Wizards. Ranger Archetypes: Select a Ranger Archetype that will guide you in your travels. The spell heals one ally the caster can see. Solasta: Palace of Ice DLC – Gameplay. Shillelagh is a cantrip level spell from the Transmutation school. It's a caster right? But the spell list is underwhelming. 5. All reactions. Rogues are versatile first and foremost. Entangle: A great option for area control, but bards already have several of those. The spell must be chosen from specific schools of magic, namely Illusion or Necromancy. The last big feature for Bards in Solasta comes at level 10 with Magical Secrets - which just like mentioned before, allows Bards to take two spells from ANY classes. The target restores HP equal to 1d4 + spellcasting ability modifier of the caster. The only exception is the Additional Magical Secrets feature of the College of Lore bard subclass. 1 Cleric No party is complete without a healer, and for the best choice in Solasta: Crown of the. The spell creates two beams at 5th level and three beams at 11th level. Honestly it feels like an incomplete game. Effect. A lot of the time, the spirit pet is just a buff and serves as a weakpoint for the druid if. Rogue. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. knock the target prone if they fail a Dexterity saving throw;; shove the target 3 cells away if they fail a. Bard has more health, better utility and also jack of all trades. Cantrips. It includes multiclass, races, classes, subclasses, feats, fighting styles, spells, items, crafting recipes, gameplay options, UI improvements, Dungeon Maker improvements and more. This is the main area of the settlement. Save or take 1d8 damage on a wisdom save isn't particularly powerful but it's relatively reliable. B+. They make use of their familiarity with nature by casting Spells that harness its power while tracking their enemies aggressively. Rogue is a very strong core class. Pretty much the best support subclass of the UB mod. . These furries have the second best spell list in all of D&D 5e in my humble opinion and possibly the best spell list in Solasta since so many great Wizard spells focus on out of combat usefulness. A character's class is their profession and grants specific features as listed. NB! Spells are ranked for how useful they are on a Spellblade, so don’t use these rankings for other classes. To simplify the nature of combat, just think of every action that you do (and every action taken against you) as having a corresponding. There are six abilities: Strength measures physical power. Ranger Spellcasting: Rangers have access to their entire spell list from the start. Solasta: Crown of the Magister. This is a feature only available to the Court Mage. Druid has too many concentration spells and. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. When a. . Some spells are only available to a specific sub-class (as stated in brackets in the list. They are not needed to cast all spells, only those that require material components. Comprehend Languages is a first level spell from the Divination school. Despite their weakness in physical combat, their magical abilities make them dangerous foes. 2nd level: Mirror Image. It grants Stoneskin –. Sleep -- no-save incapacitate. Cantrip. At 6+, the cantrip that aligns with your draconic ancestor also adds your CHA to the dmg, but doesn't compare to the extra sorcery points the other subclasses start. ===== Draconic Sorcerer (Sorcerer DLC)-- class rating: B. Feat. Per each spell slot over V: duration increases from 1 minute to 10 minutes, to 8 hours, to 24 hours, to infinite. What in each of your opinions is the best. Half-Orc. to get precious loot. Lesser Restoration is a second level spell from the Abjuration school. Bards have so many good concentration spells it can be hard to pick another competitor. The spell makes the target invisible for the duration, even when he is attacking or casting spells. Entangle: A great option for area control, but bards already have several of those. Part 5: Magical Secrets Magical Secrets is the powerful feature of bards; thanks to this one feature, they are the best scaling support class in the game, and can fill. Jump is a first level spell from the Transmutation school. Most Bards gain access to the Magical Secrets feature at level 10. Holic75. The staff has 10. Expanded Spell List The following spells are added to the warlock spell list for you. One example is the Multiplayer Mode, which was released together with the Lost Valley DLC last April 2022. Those items can be used by Bards to satisfy the material requirement of spells. None of these types of features exists yet in Solasta, but I can't count out any future subclass releases to be for sure that this will always be the case. Backgrounds, subclasses, and feats can grant proficiencies, and if someone really wanted to, they could make a plate mail wearing wizard without much trouble. The spell calls forth spirits to protect the caster. Decent spell at character level 1-2, but falls off quickly (as it. Hypnotic Pattern targets all creatures, including allies, in a 6-cells radius sphere area. They truly made height, light and food matter in a meaningful and enjoyable way. Wizard Spell Rankings guide - Solasta: Crown of the Magister Contents 1 Tier 1 1. Has everything you would want a Barbarian for in the first place. 0. Creature is Incapacitated by. Per each. ef27a04. true. Holy symbols are meant to be used by clerics and paladins, arcane focuses are for wizards and sorcerers, Druidic Focus is for druids, instruments for bards, and Component Pouches are meant to be universal. The spell launches an illusory dagger that causes psychic damage. Shield proficiency & spell-less TempHP covers the earlygame issues of wizards, bringing this subclass to S-tier. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails. One character who can pick locks and disarm traps. Their stealth skills make them valuable scouts and sneak attackers, and their. Features: Level 2 From Branding Smite to Conjure Fey, any spell in existence is available to them. The best base class in the game from level 7+, and aren't that terrible in the earlygame either. Circle of Balance Spells In your list and always prepared: Level 3: Prayer of Healing, Calm Emotions. Child of the Rift Origin Spells. Abilities in Solasta: Crown of the Magister are based on the fifth edition of Dungeons & Dragons which was implemented in 2014 and is the latest version of the famous pen & paper RPG. You can’t cast the spells except as rituals, unless. From fledgling adventurers to saviours of Masgarth, this 40h+ campaign will take you through the Badlands in search of ancient artifacts to stand against a mysterious threat. Greenmage is a Subclass in Solasta: Crown of the Magister. Coming from cataclysm solasta and unfair pathfinder kingmaker and wotr. The spell can be cast using a higher spell slot than its original one, providing additional benefits. So CC? There aren't many CC spells either. Instruments are a special kind of spellcasting focuses. As a 1st-level Bard, you know four 1st-level spells, and have two 1st-level slots (PHB p. The DC equals 10 + the spell’s level. These furries have the second best spell list in all of D&D 5e in my humble opinion and possibly the best spell list in Solasta since so many great Wizard spells focus on out of combat usefulness. But it has short range and only relevant on boss fights, so it's a one dimenionsal spell. Magic Missile – low near-guaranteed dmg to a. Level 9: Dispel Magic, Revivify. Scrolls are consumable items that allow for one-time casting of spells. So CC? There aren't many CC spells either. Armor grants defenses against various enemies and also provides different fixed. It just lets you choose spells, as part of your normal level-up, from any spell list instead of just the bard spell list. 1Base game builds. Bard spells borrow a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. Twin spell and heightened spell are great for Bard CC and debuff spells. Besides the obvious Fire Ball, Magic Missile is a really great spell that isn't normally on the Bard spell list. On all creatures in the area of effect, it inflicts Confused – at the start of this turn, the creature. That is why the notion of class balance is much more important for the enjoyment of the game in Solasta than it is in tabletop 5e or even in a more narrative-focused game like Baldur’s Gate 3. Updated: 02 Nov 2022 01:44. So let’s go over the spells we have available and a few comments about their usage. It reveals all the properties of that item. Ice Storm is a fourth level spell from the Evocation school. In this video I level up a bard from 1-12 and show you the features they get as they level up. If you roll a 20, your spell slot is not spent. 3rd Level. Plus twin cleric bonus action spells. Rather than rushing in with weapons, they cast spells that weaken their enemies from a. Yes, Fireball is OK even if you get it at level 9 and your spellcasting ability is not maxed out, but most of the other spells are simply inferior to melee attacks and guaranteed damage Smites provide. › The Old Bard • The Deep Forest • Lost in the Ruins • Secret Key • Young Blood; Eastern Clan • The Eastern Front • Attrition • The Enemy Within • The Wyvern's Nest; Northern. Imo the best caster would be the sorcerer, because of the meta magic. ago A bard's combat contribution is primarily control. It revives a dead character up to one minute after his death. To simplify the nature of combat, just think of every action that you do (and every action taken against you) as having a corresponding. In that sense, think of Warlock as a Ranger that shoots a magic blast instead of a bow. They have excellent scaling as a support class though, so a dip in. You make. Chain Lightning. Kindred Spirit - Spirit Rage: You can use your bonus action to. You know two cantrips of your choice from the bard spell list.